Core Rules
Seasons
15 days. Days 1–14 contain one league match; Day 15 is administration/off-season.
Daily budget
Each club receives £100k each day. Spend any amount and the unused daily budget expires. Spend nothing and £50k is banked permanently.
Player development
£3k per player per day is the standard paid-development benchmark: an IR50 player following that path for 10 seasons is calibrated to develop from roughly 62.4 OVR toward 75 OVR. Every player who starts a competitive match also receives a free £2k development bonus.
Auctions
Minimum increase £1k. Every bid permanently costs its full amount. Final-two-minute bids extend the auction by two minutes repeatedly.
Transfers
Human managers set their own asking prices in £k. Other managers may make offers, which the seller can accept or reject. The buying club inherits the existing wage and contract. Players cannot be sold once their final contract season has begun. Reference build value is informational only and never sets the sale price.
Players
12 visible attributes. Consistency, Improvement Rate and decline traits are hidden. OVR is positional rather than a complete measure of match value.
Squads & wages
Maximum squad 22. All wages and salary caps are shown in £k. The salary cap ranges from £300k in Premier to £210k in Division 9.
Match engine
Possession feeds progression, chance creation and conversion gates. Specific player attributes and tactical matchups matter at each stage.